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How to use Dream Sequences in your D&D Campaign

There's an old cliché in television that a character never coughs unless they're going to die. In a similar way, no one has a dream in D&D unless it's a vision. Anytime a dungeon master asks a character to one on one during a long rest, everyone seems to know that some critical information is being revealed. This can be used for great story effect. Say for example your cleric receives a vision from their deity of impending doom, setting the party on their quest. Your warlock receives dreams of a demon lord passing over into our world, giving the party a ticking clock to seal them. Whatever it is, the party will often take whatever happened in the dream to be fact. My problem with this is dreams don't work this way. Say your friend comes up to you one day and says they dreamt a meteor was heading for Earth. Would you automatically assume you need to start digging a bunker? No. I get that this game is fantasy, but I feel we should treat dreams a similar way – not ...

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